A recent study conducted by an operator of virtual education games, ITS (Intelligent Tutoring System), demonstrates this combination is a great opportunity to motivate, entertain, and improve student's performance. The main components of an ITS are the knowledge, modelling, tutoring, and user interface domains. In order for a game to be effective they need to have all four components. Games are used as motivational tool they should not be used to replace instruction, but should only serve as a supplemental tool.
There are some disadvantages and one might be when students find it difficult to navigate through the game than it is to comprehend content, however great improvement demonstrate more an advantage compared to a disadvantage. A very important note of educational games is that the greatest benefit is for those who need the most help, low performing students achieve more improvement. Students that are good performers don't show much of an improvement, yet most importantly they don't regress.
Here is a list of some online educational games which you might want to try and make a sound judgement about them:
- http://www.learn4good.com/games/educational-learning-activities.htm
- http://www.funbrain.com/
- http://www.learningplanet.com/
- http://www.starfall.com/
After trying some of them, don't I wish this was available as an alternative to my learning 20 years ago!
See you later, virtually!
-Becky
References:
Virvou, M., Katsionis, G., & Manos, K. (2005). Combining Software Games with Education: Evaluation of its Educational Effectiveness. Educational Technology & Society, 8 (2), 54-65. Retrieved from http://www.ifets.info/journals/8_2/5.pdf